It takes two turns to switch from day or night. Day and Night not only changes the environment, creating a beautiful board, but it also changes the events. This board has a Day and Night cycle, a concept that would form the foundation of Mario Party 6. The Sextet become wizards and they must use their magic to put a stop to Wizard Bowser, who is causing havoc in the forest and is changing everyone into frogs! The players traverse through a haunted graveyard with ghosts, eyeballs, and brick people! The board has many events that make it the most strategic board in MP2 and perhaps one of top most strategic in Mario Party history. Due to the difficulty of traversing the board due to the luck and item dependent nature, which can lead to players getting trapped on islands, Mystery Land is widely considered the worst board in the game. The other event is Shy Guy's Curse House, this house allows the player to curse themselves or another player to only be able to roll 1-3 spaces next turn, rather like the poison mushroom in the later games. Finally, the player can pay coins to the Bomb-Omb ship to carry them to two different islands. The second way is to use a skeleton key on the gates in the middle, this allows a player to go to whatever island they want. the main way is to land on happening space, which teleports a player to each island in a clockwise fashion.
The team become explorers and their goal is to find the the treasure guarded by the Riddle Mater Bowser Sphinx! The players have traverse through 4 different islands, and there are 3 ways to do so. This can both benefit and hinder you depending on your goals. If a player pays the Snifit Patrol coins, they can chase down the speeders and make the amount of spaces the players move farther. When a player lands on a happening space, the speeders will chase them down and force the player and others behind or in front of them to move back. First and most importantly is the Bowser Satellite, which fires a coin stealing beam in the middle lane of the board! If a player gets hit, the lose all of their coins! The satellite activates once the counter in the middle reaches zero, players can take advantage of the beam and drain their opponents coin stash in one go! The other event are Whomp and Thwomp speeders and the Snift Patrol. The gang becomes astronauts and their goal is to defend the station from Black Hole Bowser! This board features two events.
This can impede your opponents progress by preventing them from getting a star, going to boo, or going to the shop! If the players go to the station where Steamer is at, they can pay him coins to move to another station, this is a useful way to travel quickly and knock out enemies! Another neat event is Wiggler's milk bar, if a player pays 20 coins, they can do a hootenanny! This forces all players to go to where the buyer is. Any player in his path gets hit and is sent back to the start of the board. Whenever a player lands on a happening space, a dice block appears over Steamer and it randomly decides between a Toad or Goomba head, if it lands on toad, Steamer moves forward to the nearest station, and if its Goomba, he goes Backwards to the nearest station. The group becomes cowboys in the old west and their job is to apprehend the criminal known as Bowser the Brash! This board's main event is the train, named Steamer.
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Not to worry though! Sushi the shark can take players across the islands for free if they land on his happening space! The players have to cross two separate bridges, on these bridges are happening spaced, if a player lands on them, they and all other players that are on the bridge are shot by the cannon and taken back to the start of the map. Other events include the Pirate Ship in the north-middle section of the board. So the players can avoid playing dozens upon dozens of coins to pass which is what typically happens in the former game. However, unlike Yoshi's Island, the Thwomps only serve as shortcuts and are not required to pass. This board takes elements from Yoshi's Tropical Island with the Thwomps. The party dresses as pirates and their goal is to walk Cap'n Bowser off the plank. Although there's fewer boards than its prequel, their much higher in quality.
The Japanese cover especially looks good.